This
article from MTV Multiplayer is interesting regarding Sony's charging of bandwidth usage to developers. I know the story is not new as far as when it took place, however the new information they bring up is.
Quote:"MTV Multiplayer has verified that a letter sent to publishers last fall detailed the policy. It applies a 16-cent charge to every Gigabyte of content downloaded from the PS3’s PSN online store. For free content, like demos, those charges apply only during the first 60 days of the content’s release. For paid content, like map packs, the charges rack up in perpetuity, or until that content is removed from the PlayStation 3’s online store."
Quote:"The cost estimate is relevant because demos can be that big and that popular. Demos typically run at close to 1GB, with Ubisoft’s “Hawx” demo weighing in at 834MB, “Resident Evil 5” at 942MB and the demo for the upcoming “Legend of Wrestlemania” at 1003MB, which is just over 1GB. On the Xbox 360, the “Halo Wars” demo has exceeded two million downloads. The “Resident Evil 5″ demo, across the Xbox 360 and PS3, was downloaded more than four million times by late February."
That is just a couple of interesting tidbits from the article. I am one of the few that is a fan of paying Microsoft for Xbox Live, but this is one of the reasons why, and the content as far as I know is lot more prevalent on the Xbox 360 versus the PS3.
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